#pragma once
#include "../Utilities/utilities.h"
class cTexturesCube
{
public:
	cTexturesCube(void);
	~cTexturesCube(void);
	
public:
	GLuint textureId;
	
	GLuint id;
	
	int m_State;
	int width,height,bpp;
	char* imageData[6];//cube thi co 6mat
	int Init(const char  fileName[6][255]);
	void destroy();

};
